~ Valkyrie profile (PSX US.ver): vs Valkyrie Profile: Lenneth PSP vs iOS & Andriod. ~
Valkyrie profile PSX:
Nearly identical to the Japan version but with minor fixes in the menu screen. In the Japanese version, Characters not in the party were unable to change or learn skills nor were they able change or remove equipment. The US version allowed out of party members to change and learn skills as well as change or remove equipment without being added to the party. Also in the Japanese version, Lenneth would unequip all her skills and equipment when switching between sword and bow. The US version 'remembers' the previous setting when switching weaponry and is automatically equipped with the skills and equip. Another improvement over the Japanese version is an improved item sorting option.
There are a few instances of censoring such as Badrach's smoking.
Valkyrie Profile: Lenneth PSP:
Valkyrie Profile: Lenneth lacks the improvement made in US version. Rather than re-rendering the textures of the dungeon maps, TOSE cropped and upscaled the pre-rendered images to fit the portable console's screen, resulting in severe blurring in some areas. This version also removes the anime opening movie in favor of 3D CGI, animated movie. Certain key story-sequences were animated in the same style as the opening movie and can be viewed at anytime in the Gallery option in the title screen once unlocked in the story. The animated scenes include:
Other big changes are:
- Opening Movie
- Lenneth's Awakening
- Jelanda's Transformation
- Alicia witnesses Barbarossa's execution
- Lenneth's encounter with the Lord of the Undead
- Lenneth and the Homunculi
- A chance encounter between "Meril" and Lucian
- Lenneth in Weeping Lily Meadow
- Lucian's departure to Valhalla
- Hrist's Awakening
- The Sovereign's Rite
- A Ending
- An enhanced version of the original game's localization
- Square Enix cleaned up the original game's English script and additional voice over dialogue for the CG movies was recorded by New Generation Pictures, rather than the original company, TAJ Productions.
Valkyrie Profile: Lenneth iOS & Andriod:
This is the PSP version being ported to iOS & Andriod, with the following changes:
- Enhanced graphics such as character portraits. >* Enhanced Text.
- Enhanced UI.
- The option to skip cut-scenes.
- In-app purchases to unlock collectibles
- Ability to turn on auto-battle.
~ Chrono Trigger (SNES): PSX vs NDS vs iOS & Andriod vs PC. ~
Chrono Trigger PSX:
Anime cut scenes created by original character designer Akira Toriyama's Bird Studio and animated by Toei Animation.
A new Extra Mode Option was added that is divided into different categories of viewable extras, that are unlocked as you finish the game, and just as shown in the picture, they are:
- Theater.
- Art Gallery.
- Music Box.
- Tech Showcase.
- Monster Data.
- Boss Data.
- Endings.
- Treasure Map.
Chrono Trigger NDS:
This version includes everything new in the PSX version, and also has big and a long list of changes and additions, which I will try to condense them as much as possible:
- Ability to play using the two screens and the touch screen, or in classic mode through a single screen.
- Added the Arena of Ages: A monster arena where You pick basic monsters and raise them to fight computer and wireless opponents.
- Added the Lost Sanctum: A sidequest during the main game. It consists of two dungeons in two different eras.
- Added the Dimensional Vortex: A extra Dungeon, available after beating the game once and appears in three different eras. Each dungeon is different.
- A lot of New Items.
- New Enemies in the new dungeons, in the form of palette swaps of old enemies.
- One New Ending after finishing the Dimensional Vortex completely.
- New Translation that changes a lot of names form the original version to something more faithful to the Japanese version.
Chrono Trigger iOS & Android:
Both versions initially were based on the NDS version, but later on got an update to make them similar to the PC version.
Chrono Trigger PC:
Everything on the NDS version is present here except there is No Arena of Ages. What they did add however is:
- Auto-Save feature.
- Higher Resolution Graphics and update UI.
- Support for mouse and keyboard controls.
- Remastered sound and music.
~ Star Ocean: The Second Story (PSX): vs Star Ocean: Second Evolution (PSP) vs PS4 (JP.ver). ~
Star Ocean: Second Evolution:
- A New Translation that changes almost everything in the game.
- New voice actors. >* New voiced acted scenes; All major story events now have voice acting.
- New recruitable character: Welch Vineyard.
- New Private Actions and 13 new Endings.
- Unlocking the Galaxy and Universe modes now require defeating a specific number of enemies in a single playthrough rather than unlocking voices in the Voice Collection. >>>* Practically all Combat Skills have been refined, some being removed (such as Cancel, which is now automatically implemented).
- The combat system has been slightly refined, now allowing all melee fighters to perform a 3-hit combo as their normal attack.
- The Super Specialty "Bunny Call" no longer allows the player to "climb" on towns and some terrains. The player now will enter a town upon approaching while in Bunny Form, and can even activate private actions.
- All items in the inventory screen are now depicted as 2D icons instead of the original 3D models.
- Many bugs and glitches have been fixed (most notably the infamous random Cave of Trials screen freeze).
- Ring of Lightspeed (called Slayer Ring in Second Story) now works on Dias Flac.
- New character designs and portraits.
- No magic combo mechanic.
- Crafting animations are now replaced by a still 2D image.
Star Ocean: Second Evolution PS4 JP.ver:
This enhanced version was released only in Japan on the PS4, with enhanced graphics and BGM, and a DLC that helps you with the gameplay.
~ The Last Remnant (Xbox360): vs PC vs PS4 & Switch Remastered. ~
The Last Remnant PC:
This version is only available to purchase in the EU SquareEnix online store as of right now:
Battles:
Items:
- Turbo Mode is now available, and can be toggled on or off while giving orders to unions in battle. When on, battles play out at double the speed.
- Crimson Flare, a new Arcana, is now available.
- New formations, such as Eremurus Rain, are now available.
- Enemies hit considerably harder.
- Rare Monsters can have significantly higher HP than their XBOX 360 counterparts.
- Arcana require substantially more AP.
- Unique Arts now require AP.
- Remnant Arts can only be performed by union leader, Weapon Arts now require high union morale.
- Offensive Weapon Arts now increase morale when used.
- Additionally, Arcana and offensive Special Arts now raise morale by a fixed amount.
- Likewise, certain Enemy Arts now lower morale by a fixed amount.
- Wards now affect the entire union.
- Attributes required for formation upgrades are vastly different.
- Healing no longer raises morale, and morale increased by Critical Hits has been dramatically reduced.
- Union morale now fluctuates based on more conditions (IE: taking an action, successfully landing a hit, receiving damage, etc.). In the X360 version, union morale stayed somewhat static, usually changing when being healed, being KO'd/terminated, executing a successful Critical Trigger. It also did not drop to 0 whenever an offensive Special Art was executed, whereas it will do so on the PC.
- Linking additional enemies together does not increase your Battle Rank further than having fought them separately.
- Special commands, such as the use of David's Gae Bolg, are no longer interrupted by being raidlocked by a different union or having targeted enemy union defeated by an ally.
- Allies now have the option to cure a friendly union's Curse status ailment via "Cure them even if it kills them!" command. This command is in the XBOX 360 version as well, but is only available when the union is Enthralled; it will not be available when the union is cursed.
Units:
- Items are color-coded in the PC version, and a new preview feature lets you see what the item looks like in battle.
- You can now toggle between viewing the stats of a weapon or shield and viewing a preview of what it looks like in battle.
- Components and consumables are now categorized.
- Items are now color-coded based on their rarity.
- Creation or customization of some items require fewer components.
- New items available via Blueprint 4.
- Various weapon stats have changed.
- Some very rare monster-specific drops can now be split from monsters (e.g., Godwood Timber, Spiritwood Timber).
Sidequests:
- The leader limit is no longer imposed. Unions can be composed entirely of leader units if the player desires.
- Likewise, soldiers can now be set as union leaders.
- The stat cap has been lifted for all characters to allow a maximum of 255 for each stat.
- The Seven are now recruitable after completing Union of the Golden Chalice Task #70: For Our Lord.
- Rush can now be removed from the active party.
- Khrynia can learn the new Unique Art Dual Snowpetal.
- Arts can be disabled, filtering which skills a unit may use in combat.
- Leaders' requested components are displayed when viewing their stats.
- Leaders' wield style can be changed depending on their equipped weapon.
- Shields now prevent style changes mid-battle.
- The following classes now prevent style changes: Guardian, Scout, Hunter, Wanderer, Thief, Alchemist, all Mystic classes, Vagrant, Mercenary, Aristocrat, Djin, Fortuneteller, Sage and General.
- The experience required to advance Wield Style skills has been reduced, and the experience required to advance Weapon Type skills has been increased.
- Three new classes are now available: Ataraxian, Cleric, and Ninja.
- The Guardian, Fencer, and Warrior classes now require non-sovani wield styles, and are thus not available to Sovani.
- The Gladiator class now requires Power Grip and Wards.
- Hybrid classes (Item+Combat and Mystic+Combat) can now be achieved by units who do not start in one.
- Some leaders now have a different weapon upgrade path, which caused some units to learn new Weapon Arts while others lost theirs.
- Leaders can request weapons that do not coincide with their weapon upgrade path as long as they match their equipped weapon type and size.
- Soldiers can now request weapon drops.
- Some units have had their starting Unit BR level, stats, class, equipment, arts, and hiring wage changed.
New Game Plus and Hard Mode: After the epilogue and credits, you can now save your game. When you're taken back to the main menu, you can load this save to begin a new playthrough that carries over certain elements from your previous playthrough. You will also be given the option to start the new game in Hard Mode.
- The completion of At Hatred's End is no longer required in order to activate Things Unchangeable.
- Duke of Ghor now has a … icon when you speak with him between the first, third, and fifth base battles.
- The component requirements in The Assistant have lowered.
- The DLC content is now unlocked differently; the majority of the extra content now requires the completion of certain guild tasks.
- The Leader Extraordinaire guild tasks which required three units of a single class now only require one.
- The Monsterslayer guild tasks require different enemies to be defeated.
Miscellaneous:
- The PC version will warn you if you cannot leave an area without a fight.
- Auto Save is now available, which automatically saves after having changed zones or having won a battle.
- Battle Rank is now viewable outside of combat, in the party menu.
- Battle Rank progression has been slowed considerably; it takes more encounters/enemy unions terminated to increase in rank.
- Characters with … icons are now identified with markers on the map.
- Enemies can no longer be respawned by saving and reloading an adjacent area.
- New saving opportunities are now available, such as before the base's boss.
- A warning message is now displayed if you attempt to save your game in an area which you cannot leave until you defeat a boss.
- Mr Diggs's digging animations are now much quicker.
- The loading screens that explained some of the game's mechanics have been disabled.
- Many areas of the game have had their spawn tables altered or repopulated.
- Starting battle music now coincides with starting morale in most battles.
- "Turn the Tide" and "Beat the Odds" now play during the second half instead of after entering Elysion.
- Union highlighting during the selection phase has been toned down (ie: ally unions don't look quite as blue).
- Leaders in reserve no longer gain skills via the Rush only skill grind trick.
- Soldiers now slowly improve their stats in reserves.
- Camera in battle doesn't swing around as wildly anymore.
- Mitra soldiers' idle stances now come in 2 varieties: the one shared by both male and female units and the one exclusive to larger male units, rather than just the "large male mitra" stance.
The Last Remnant Remastered PS4 & Switch:
Based on the PC version, also added:
Yes I am salty about this if you can't tell, since they removed the PC version from steam.
- Graphics now are in Unreal Engine 4
- A new function to run faster on the overworld.
- Extra save slots.
~ Tales of Vesperia (Xbox360): vs PS3 vs Tales of Vesperia: Definitive Edition vs PS4/PC/Switch/Xbox One. ~
Tales of Vesperia PS3:
- Features full voice acting, nearly twice as much voice work as the original.
- New Characters, including 2 new playable characters: Flynn (permanantly playable now), and Patty Fleur.
- New subplots, skits, and main game quests, and sidequests.
- New mini-games
- New songs
- Remodeled towns and new towns and dungeons.
- New bosses.
- The ability to replay boss fights.
- New 8 Mystic Arts.
- New artes, skills, and equipment.
- New item: the "Artes Ball", which allows an additional eight artes shortcuts to be assigned to the previous eight slots combined with the L1 button, which allows for a maximum of 16 artes
- New character costumes
Tales of Vesperia: Definitive editionvs PS4/PC/Switch/Xbox One:
Based on the PS3 version, it has everything from it and all the DLC included for free, with higher resolution graphics depending on the system.
~ Tales of Symphonia (GC): vs PS2 (JP.ver only) vs PS3/PC. ~
Tales of Symphonia PS2 JP.ver only:
- New animated sequences.
- New Mystic Arts.
- New Unison Arts.
- New Arts for playable characters and enemies.
- New Techniques.
- The frame rate was lowered from 60 frames per second to 30 frames per second.
- New customs.
- The "Synopsis" option in the menu displays newer entries at the top
- The Casino in the game is now actually fully playable with it's own mini-games, and chips to collecet and exchange for items.
- The skits are graphically more dynamic. Portraits get larger or smaller quickly, swing from side to side, shake, and so on.
- New Titles
- More post-battle animations.
- Niflheim dungeon extended and 6 new boss characters, fought in 2 new boss battles.
- Bug Fixes
- New events to help raise affection.
- Includes new side quests, new camera angles on some cutscenes, new animated cutscenes not featured in the GameCube version
Tales of Symphonia PS3/PC:
- More customs.
- Improved character textures and improved some environments.
- Dual-audio support: Japanese and English voiceovers, which neither the PS2 or GameCube versions had
- Cutscenes support voice acting in both languages, but skits only have voice acting in Japanese. If you select English, you will just see the subtitles during skits. This is not a porting issue, as this is just how the GameCube version was.
- While the original GameCube version ran at 60fps, the Japanese PS2 port which the PS3 Chronicles HD version is based off of ran at 30fps. The Steam version can run at 40FPS.
- HD graphics
~ Skies of Arcadia (DC): vs Skies of Arcadia: Legends GC. ~
Skies of Arcadia: Legends GC:
- New Ranks for the Swashbuckler Rating system.
- Random encounters occur less frequently and load considerably faster than the Dreamcast version, and EXP offered per battle is adjusted to compensate.
- Graphically, the game sports mild improvements to character models, most noticeably adding individual fingers to the designs. The modifier volume shadows and (weirdly enough) point-mipmapping from the original release are still present.
- One of the new sidequests available is Bounty Hunting. Sailor's Guilds offer information about each person on the bounty list as they are unlocked through story progression. After reading about them, they can be found in a constant location.
- There are a number of new discoveries to be found.
- Two linked sidequests
- "Pinta Quest" minigame was removed
- DLC comes with the game.
~ Persona 3 (PS2): vs Persona 3 FES PS2 (English.ver) vs P3P PSP. ~
FES PS2 (English.ver):
- A whole additional epilogue has been added, The Answer. This chapter is only available in one difficulty setting, which is supposed to be on par with Persona 3's Hard mode.
- New Personas have been added
- Secret videos of the protagonist's dorm mates have been added to flesh them out.
- Koromaru can now be taken on walks.
- Several of the Social Links have been modified slightly, such as Tanaka being available at a different time
- Several new Quests have been added.
- New costumes can be worn in battle.
- A new event involving Chidori Yoshino was added.
- Naganaki Shrine was completely overhauled.
- A hard mode was added.
- Save data from Persona 3 can be transferred into the game,
P3P PSP:
- The Answer is not included in this verion.
- Added a Female Main Character, so now you can choose between the Male and Female MCs.
- The game lacks 3D environments and character models (outside of Tartarus), all anime cutscenes are gone, the graphics and audio quality were compressed,
- The storyline of the female protagonist features many differences from that of the male protagonist, such as new social interactions as well as Social Links.
- New voiced dialogue.
- Players have the choice of selecting Elizabeth or a male-equivalent named Theodore to be Igor's assistant in the Velvet Room.
- The ability to pick who the protagonist spends the last moments of the game with. This feature is only accessible on a New Cycle
- The Desert of Doors from the Abyss of Time seen in The Answer will still appear, however, in an extra feature known as the Vision Quest. In this mode, the party can fight stronger incarnations of the Full Moon shadow bosses — save for Arcana Magician — and partake in special battles that test the party's abilities. When all of the battles have been successfully met, a second optional boss can be fought: Margaret, Igor's assistant in Persona 4 and guardian of the Desert of Doors in P3P.
- There are now two overworld save points; Aside from the log book in the Iwatodai Dormitory, there is also one on the main character's desk at school.
- In Paulownia Mall, the police station is now the only place where the protagonist can buy equipment and sell items. Aohige Pharmacy is now a buy-only store, and Be Blue V is just a part-time work site and hangout to improve the main character's condition
- From previous versions, two difficulty modes have been added: Beginner and Maniac alongside Easy and Normal in Persona 3 and Hard in Persona 3 FES:
- A new tactic, "Direct," has been added to the game, allowing control of the party members, unlike Persona 3 and Persona 3 FES.
- The "Wait" command is replaced with the "Defense" command, and will decrease the damage and any knockdown effects of the next attack the user suffers.
- The game grants "1 More" to a combatant who attacks multiple enemies not knocking all of them down; the original Persona 3 required all hit enemies to be knocked down for a 1 more.
- Party members who have been knocked down no longer spend the turn by getting up and can act as soon as they stand.
- Upon landing a critical hit or striking an enemy's weakness, party members can follow up with a co-op attack.
- Fusion Spells from the original Persona 3 are now activated from items instead of equipping a persona and selecting it like other spells.
- Allies can now take a fatal blow to the protagonist for them if they are able.
- "Dizzy" has been added as a status effect.
- Returning to the main lobby in Tartarus no longer automatically restores the party, and must now be done for a fee via the save point (this cost varies based on the date in-game and status effects currently inflicted on the party)
- Floors can be directly returned to from the entrance of Tartarus instead of being restricted to the restore point like previous versions.
- "Tired" status no longer is inflicted during Tartarus exploration, and is inflicted to all used party members after leaving (this will only drop to "Good" if the character used was at "Great" during exploration).
- Unlike previous versions, money found by party members when split up will now be given to the protagonist.
- Party members' equipment and status can now be accessed at any time from the pause menu, unlike in previous versions, which required the protagonist to speak to them while exploring Tartarus in order to change their equipment or view their status.
- You can now control Party members directly.
- The protagonists only have access to one weapon type (instead of having access to all weapon types like in P3 and FES); the male protagonist wields one-handed swords, and the female protagonist wields naginatas. As a result, the Skills "Fist Master," "Bow Master," "1hdSwdMaster" and similar skills have all been combined into a single skill called "Weapons Master." Its skill card is called "Phys Boost," and all Personas which had learned a "master" ability (like Cybele with Bow Master) now learn "Weapons Master."
- Personas now have the ability to produce a Skill Card when raised to a specific level. Each card can be used on any Persona to teach them a skill.
- The Inari Sushi in Naganaki Shrine no longer grants random bonuses for item gaining and Tartarus explorations. Instead, it offers to duplicate Skill Cards, which will take 5 days to complete
~ Persona 4 (PS2): vs Persona 4 Golden Vita vs Persona 4 Golden PC. ~
Persona 4 Golden Vita:
- Two new Social Links.
- A New Dungeon.
- A New bad ending.
- New Difficulty levels have been added: Safety/Easy/Normal/Hard/Risky.
- Several new music tracks.
- Additional voice-over dialogue.
- Chie and Teddie have new voice actors in the English version.
- New animated cutscenes.
- More Personas, including new Ultimate Personas for the Investigation Team.
- New areas can be visited.
- New events.
- The protagonist can now explore Inaba in the evening when Dojima is not home.
- The protagonist and his friends now have motorized scooters to explore various areas.
- Costumes are now available to buy at Croco Fur, in Okina City.
- New Garden and Bug Catching features.
- The ability to choose which skills can be inherited by the Persona the protagonist is fusing.
- New scene skipping function
- If the necessary criteria for at least the good ending are fulfilled, daily activities are expanded to February 14, 2012, giving more time for events and social links.
- New epilogue has been added for the True Ending.
- The list of Requests and the Fox' emas have been modified.
- Rise can now assist the Investigation Team in All-Out-Attacks.
- Added Tag Team attacks: two members can team up to perform a united attack.
- Added Cavalry Attacks: Attacks from members of the Investigation Team that are not currently in the party.
- Spell buffs and debuffs can now be used on the same character to prolong the effect
- A new gallery menu has been added: "TV Listings." It displays bonus content unlocked through the main game at any time.
- Floors and chests in dungeons can now reset by changing floors instead of leaving the dungeon and TV world, or visiting another dungeon.
Persona 4 Golden PC:
- Bug fixes
- The game will run at up to 4K resolution with 60FPS+ as opposed to the Vita's 476p resolution and 30FPS target
- Includes dual audio language and multiple text language. The anime cutscenes now also include subtitles
- In the Steam version, the player may customize their difficulty setting at any time, in contrast to the Vita version only letting you do so on New Game Plus.The player may select a preset difficulty setting, or individually alter the following parameters
- The player may select a preset difficulty setting, or individually alter the following parameters.
~ .hack//G.U (PS2): vs .hack//G.U. Last Recode PS4/PC. ~
.hack//G.U. Last Recode PS4/PC:
- A brand new episode titled Vol.4//Reconnection, which takes place a year and three months after the events of Redemption
- HD graphical update for the whole game.
- Ability to restart the battle from the beginning if Haseo dies.
- Movement speed on foot has somewhat increased.
- The item stack size has increased from 50 to 99. The maximum number of item stacks in the inventory has increased from 30 to 90
- Item menu shortcuts and sort features
- When using an item in the field, pressing the X button repeatedly will cause the item to be used again without navigating the menu a second time.
- The maximum number of Chim Spheres and Virus Cores the player can possess has increased from 99 to 999
- Platforms now include the Platform Recovery feature, recovering a large portion of the party's HP and SP. It can only be used once per visit to a field.
- Saku and Bo no longer switch the active player based on their level being even or odd. They can instead be selected as separate options in the Party screen.
- Decreased the probability of allies selling the items the player give them.
- Voice clips for returning characters and NPCs between games have been updated to use the Volume 3 clips from the beginning, except where said clips are unavailable.
- Attack power has been increased and hit stops during attacks have been reduced to speed up the battle tempo.
- Learning weapons proficiency increased and acquired experience points increased.
- Awakening scenes can be skipped using the Option/Start button.
- Some of the really tough enemies have been made a bit easier
- Skeith’s general shot bullet speed has increased during Avatar Battles.
- Enhanced battle balance and game pacing to provide an optimal experience.
- Avatar battles now show a stun gauge over the enemy's head. Red diamonds have been added around attacks meant to be deflected using scythe slashes that are in range.
- Added suspend feature during Avatar battle gameplay.
- In Volume 3, the player is given 22 "Promise" greeting cards, meaning it is possible to do the "Forever in Love" / "Best Wishes" events with all party members in a single playthrough.
- A new Cheat Mode allowing players who want to just enjoy the story to start the game with a large amount of items, best equipment, maximum money and chim spheres, and maximum level and affection for the respective volume.
- Save files from Cheat Mode plays can be converted to the next volumes.
- The videos from “The End of the World” Terminal Disc included with the limited edition PS2 release of Volume 1 are included in the collection
- A New Job Form for Haseo with a new weapon.
- A New Form for Skeith.
- Ovan joins the party.
~ Final Fantasy 12 (PS2): vs FF 12: International Zodiac Job System PS2 (JP.ver only) vs FF12 Zodiac Age PS4/PC/Switch/Xbox One. ~
Final Fantasy 12: International Zodiac Job System PS2 (JP.ver only):
- Addition of a "Zodiac Job System" featuring twelve jobs with individual License Boards corresponding to twelve zodiac signs
- Addition of a 16:9 widescreen mode with menus and HUD at 4:3.
- Addition of three new game modes: Trial Mode/New Game+ Strong Mode/New Game+ Weak Mode.
- Pressing L1 will speed up gameplay. Conversations and events continue to play at normal speed.
- Quickening doesn't consume MP. Now they use their own Mist gauge similarly to Limit Breaks from previous Final Fantasy titles.
- UI Changes.
- Playable characters' starting LP, consumables, gil, gambits, equipment, licenses, and base stats have been modified.
- You have more control over Guests now, they also gain EXP/Item/Gold.
- Many magick spells and technicks have been tweaked, renamed and recategorized.
- Obtaining Quickenings no longer affects max MP and Mist charges do not diminish when MP is consumed (unless the player is affected by a reversed Elixir or Megalixir). The player's MP is also unaffected by the depletion of Mist charges. However, effects that recover the player's MP will also restore Mist charges. One Mist charge is granted each time the amount recovered totals the player's maximum MP. Effects that fully restore a player's MP recover all Mist charges.
- You can now fully control Espers, they also require MP to cast magicks
- Almost all attacks now break the 9999 damage limit from the original by default.
- New items have been added, such as Cura Mote, Bubble Mote, Domaine Calvados, Baltoro Seed, Dark Energy and various Meteorites.
- Bacchus's Wine now has 100% chance of inflicting Berserk (previously it was 50%).
- Several equipment pieces were added, while some available in the original release were removed or tweaked.
- New Weapons added.
- Most shops had their assortments changed. Many weapons are now available from shops earlier because of the job system, and were thus made weaker.
- Treasures respawn by moving just one area away as opposed to two. Treasures were moved around, changed the items they can give, or were removed altogether. The "forbidden chest" concept was removed, that in the original prevented the player from obtaining the Zodiac Spear in Necrohol of Nabudis if they opened a wrong treasure.
- Dark Matter can no longer be acquired from the bazaar, and selling the ingredients needed to make it in the original will result in making the Dark Energy instead. The Dark Energy is an item that does not charge up with Knot of Rust or Devour Soul and always deals 50,000 damage to each enemy in range.
- Treasure chests are now in different locations and contain different items.
- There are more traps throughout the map.
Final Fantasy 12: Zodiac Age PS4/PC/Switch/Xbox One:
- Remastered HD graphical upgrade.
- English and Japanese voices (switch between them in the game configuration).
- Original and newly re-recorded background music (switch between them in the game configuration).
- Auto-save functionality added (game saves automatically when moving to each new screen, excepting boss arenas)
- Improved high-speed mode and improved play time operability during high-speed mode
- Ability to invert both the X and Y camera axes
- The game balance has been overhauled to make it easier.
- Each playable character can have two jobs at once.
- Job Reset function added; talk to Montblanc in the Clan Hall to use.
- The Effect Capacity system that limited spell-casting in the PlayStation 2 versions has been removed.
- Fire, Thunder, Blizzard, and Cure only affect a single target again.
- Espers' HP values have been doubled, but other stats kept the same as in Zodiac Job System.
- The animation for summoning Espers is removed.
- A glitch concerning Dyce's character model has been fixed.
- New Game Plus and New Game Minus are now accessible from the beginning of the game.
~ Rune Factory 4 (3DS): vs Rune Factory 4 Special Switch. ~
Rune Factory 4 Special Switch:
- HD Graphics.
- Newlywed Mode.
- Hell Difficulty.
- Additional Movies.
- Another Episode DLC.
- Swimsuit Day DLC.
- Many Town Events are now prioritized if requirements have been met. This includes Memories, which unlocks the last story arc and the events required for marriage.
- The map has been moved to the main screen and can be removed and resized with the press of a button (the Switch has only one screen) or by using the touch screen icon.
- The teleport spell has been mapped to a dedicated button. It can still be used from the touch screen.
- You can now change the voice acting language between English and Japanese.
- Many bug fixes.
CODED SYSTEM MARKED DECKS submitted by EndersGame_Reviewer to playingcards [link] [comments] Marked decks are a very special tool, because they contain a variety of secrets that helps magicians perform amazing tricks that would never otherwise be possible. You do not need to learn any complex moves that take a long time to master, because you can use the markings on the card backs to identify cards, and this enables you to accomplish apparent miracles with relative ease. The markings on marked decks typically come in two main forms: reader systems and coded systems. Reader systems are very straight forward to use, because somewhere hidden on the card back is printed the actual value and suit of the card, e.g. 9 of Hearts would be indicated by 9H. While this makes them easy to use, it also means that there's an increased risk that the marking system can be detected. Coded systems are much more subtle than reader systems, because they rely on other visual indicators to tell you the value and suit of the cards. One example is the famous marked deck by Theodore De Land, which first appeared more than a hundred years ago in the early 1900s. It's still published today with names like "DeLand's Original $100 Deck" or "DeLand's Automatic Playing Cards". The artwork on the back had circular patterns that corresponded to a clock face, and depending on which dots were coloured in, you could immediately identify the value and suit of a card. https://preview.redd.it/liwvbwciuox41.jpg?width=425&format=pjpg&auto=webp&s=c60129721b64dd7c8ab539151f77f32e92e7e948 Coded marking systems like this can be very subtle, and it's much less likely that a spectator will figure it out, unless they are told. Even if they notice some unusual dots, or variations in the pattern of the card back design, these will often seem meaningless to the unenlightened unless they know the secret. But when you do know the secret, these marking systems can quickly be mastered and used for strong magic tricks. I've already covered marked decks using reader systems in a previous article, so in this article I'm only covering marked decks that use a coded system of marking. It's not an exhaustive list of all such decks, since there are many, many such decks that have been produced over the years. I also wanted to ensure that anything recommended here is actually readily available on the market today, so I've only included decks that you can easily find for purchase. I won't pretend that this is a definitive list of the all-time top marked decks with coded systems, since there may well be other candidates as good as the ones included here. But these are some of my own favourites that I have used myself, and most of them are popular, and are well worth considering if you're looking for a marked deck of this sort. https://preview.redd.it/2dc1j25luox41.jpg?width=444&format=pjpg&auto=webp&s=71c244830c0a34863f9442f1e4631ae411b872dd MINT v2 The Mint v2 decks are available in either blue (Blueberry) or green (Cucumber). They were the brainchild of Asad Chaudhry, who runs 52Kards, a popular youtube training channel for card magic and cardistry. The Mint brand was created with the goal of providing the perfect deck for magicians, by combining classic playing cards with a modern design pattern that feels contemporary and stylish. This is the second version of the deck, with some enhancements to the original, and was produced with the help of over half a million dollars of support on Kickstarter - a real testament to the popularity of the Mint brand. This beautiful deck immediately impresses once you hold the tuck box in your hand, with a simple look topped with stylish foil, that conveys a sense of luxury and class. The lavish use of foiling on the back of the box accentuates the tiled design that is this deck's signature. Full interior printing with a tiled design in metallic foil confirms this impression once you open the box. The card faces have had a makeover from the standard look, and the adjustments that have been made to the pips and court cards results in a fresh approach that still looks familiar and practical. The indices employ a thinner and more elegant font which also emphasizes that this is an original design while not being too far removed from the traditional style we are all used to, to ensure that they will still be at home in the hands of a magician. To figure out the marking system, you'll have to head to the 52Kards youtube channel. Asad has made a 12 minute video where he explains all the ins and outs of the marking system, and you can check this out even if you don't own the deck. It's a very practical and well thought out system that isn't hard to learn, and the Mint V2 deck is a definite improvement on the original version of this deck in several ways. https://preview.redd.it/wirchhgkuox41.jpg?width=500&format=pjpg&auto=webp&s=a4aa43320ac2a9467575d743d27f1955e64f47ea MECHANIC The crew at Mechanic Industries first created their Mechanic decks, which featured card backs with flipbook animation, and more importantly with a marking system hidden in the cogs and wheels. The Mechanic v2 deck is the improved and revised version of the original. After the success of this deck, they decided to produce a very special version of their deck to celebrate the fifth birthday of Mechanic Industries in 2017. And what better birthday present can there be than something new and shiny? The Mechanic Metallic decks are a matching pair entitled Glimmer (gold) and Shiner (Silver). For added luxury, the interior of these tuck boxes is entirely foiled, for a visually stunning look! The outside of the tuck boxes also employs extensive use of foil, along with stylish embossing. Metallic gold and silver inks are used for the card backs to ensure a completely glamorous look, which has a design similar to the original Mechanic decks. To match the stylish look of the tuck boxes, metallic gold, silver, and red Pantone inks have been used on both the backs and faces of all the cards. Metallic silver ink decorates the court cards of the Shiner deck, while metallic gold ink is used for the court cards of the Glimmer deck. As an extra bonus for magicians, the included Jokers include images of the Grinder coins from Mechanic Industries, giving possibilities for combining card magic with coin magic. Like the original Mechanic Deck, the metallic decks have both a flip book animation system and a marking system built into the card backs. Riffling through the deck shows the cogs turning, and therein also lies the secret for identifying the suit and value of each card, which is cleverly built into the design. https://preview.redd.it/smq92jxluox41.jpg?width=500&format=pjpg&auto=webp&s=717920567e5ebb211916418d73bcfc38d35c0f15 MORTALIS Despite only being a teenager, Pravar Jain is a professional magician and cardist from India, who has accomplished more than most of us. He formed his own company Area52, and it's under this label that he produced the Mortalis deck, which was released in very limited numbers in October 2018. The actual design of the playing cards is by Canadian Christofer Lacoste, who was also behind the art of the popular Mint Playing Cards. This deck has a very practical look, with standard indices and pips on the faces for the most part. One exception is the changed look of the court cards, which have been re-coloured by replacing the usual garish yellows and reds with more muted colours including a soft beige, which creates a more professional look. The Ace of Spades features a giant pip that reprises the design from the card backs, and looks similar to the look on the front of the tuck box. One surprise is the absence of Jokers. Pravar has never felt the use for Jokers, and decided to opt for two gaff cards instead. Given the love for magicians that is shown in the card backs, this won't come entirely as a surprise. The gaff cards are a double-backer, and a duplicate King of Hearts. The deck comes with a link to a seven page PDF that explains how the marking system works. It features a coded marking system that Pravar himself created, and is based on how you read a clock. As the back of the tuck box proclaims: "The closer you look, the less you see." The markings are fairly well hidden, and rather clever, although a riffle test will show that something unusual is going on. Pravar states that it can be read quickly in under 3 seconds, although I think it will take quite a bit of practice to be able to read it that quickly. https://preview.redd.it/wjr1gebnuox41.jpg?width=500&format=pjpg&auto=webp&s=a8c87120f3f4b6204ff9bf0d84a90567fb7df761 KNIGHTS Created by Daniel Madison and Chris Ramsay, the Knights deck from Ellusionist draws on a tradition as old playing cards themselves: chess. It pays tribute to this golden foundation stone of modern gaming, and takes its name from the piece with the unusual movement: The Knight. Pictured here is the Gold edition, which has a tuck box with an elegant and distinguished combination of white with gold foil, giving an immediately luxurious and classic appearance. The popularity of this deck is evident from the fact that this edition was followed by several other versions in different colours: Green, Red, and Blue. The number cards and court cards feature a uniformity in style, but retain a limited colour palette within the confines of a somewhat traditional look, to enhance the look and feel of complete class. I especially love the Joker, which features a check-mated king and a raven. But there's no doubt that all the cards evoke an immediate sense of style and sophistication, and it is also a very practical and functional deck. The back of the cards has a college of small chess pieces decorating the artwork, and therein of course lies our clever secret. When it was first released, this wasn't even advertised as a marked deck, and the secret will escape the notice of all but the very careful observer. What I like about this system is that it doesn't use clock-style markings, but a very different system, one that is also thematically related to chess and the point value of the pieces. https://preview.redd.it/76lh5vdouox41.jpg?width=500&format=pjpg&auto=webp&s=3bbb590310a985ff8014bdfc9eb86730e85fc2e3 1900 SERIES The Blue 1900 Series deck is a brand new release from Ellusionist. But it doesn't come out of nowhere, because it is a successor to their highly popular vintage series 1800 marked decks, and is perhaps even intended as their replacement. The 1800 series decks featured standard Bicycle rider-back designs that had been put through a very convincing faux aging process. Just like its predecessor, the 1900 series deck literally looks like it is more than a century old, and it's just as if a deck of cards has survived more than a century. Even the tuck box is designed to look genuinely ancient and worn. Yet despite the old, rustic, and grungy look, which makes the cards look cracked and worn, the cards themselves are the same high quality as a normal Bicycle deck, and handle beautifully. Their vintage look, combined with quality handling, never fails to impress people. I haven't included the popular 1800 series decks on this list, because their availability is limited and they aren't being reprinted. I suspect this because of strict new rules that Bicycle has implemented to prohibit publishing decks that change the rider-back design, which would exclude the reader system of the 1800 series decks. As a result of this new policy, the 1900 series deck relies instead on carefully distinguishing the location of dark stains and white scratches that indicate the suit and value of the cards. This marking system requires fairly close attention to detail, and tired eyes may find this a little tricky. But the weathered look is brilliant, and the deck is worth getting for that alone. The style of weathering is different than the 1800 series decks, but it is equally effective - although I am concerned that it could also draw attention to itself, and thus give away this deck's secret. Even so, it's a very stylish deck. https://preview.redd.it/cmqclw1quox41.jpg?width=500&format=pjpg&auto=webp&s=39610416a0b65cd69d835c9bfcd7b9e6eaf79b4b POLYANTHA The Polyantha deck is from Daniel Schneider, and is part of his series of "Black Roses" decks. Daniel had previously created his first deck, Black Roses Playing Cards, in 2014. This was his second deck, so he employed similar artwork for the card faces, but he removed every colour for an exclusively all-black look in a classic casino style, to target magicians. The word polyantha is taken from the Rosa Polyantha species of rose that was popular around the turn of the 20th century, and is simply a name that Daniel found appealing. The Polyantha deck did already appear in 2016, with printing by MPC. This 2019 re-release sees this deck get a wider distribution and a higher quality printing courtesy of USPCC. Looking at the faces will reveal that despite the traditional look, customization has been applied, by featuring various personalities from the world of magic and the world of playing cards. If you look carefully there are some other fun details, such as the two black roses below the giant Ace of Spades pip, which indicates that this is Daniel's second deck design. Two extra cards are also included: a jet black casino cut card, and a 50/50 gaff consisting of a 2 of Diamonds and a 8 of Spades. Given the jet black look, these are the kind of playing cards perfect for low light situations where the colours are hard to distinguish anyway. It is precisely the kind of sleek deck that you'd expect to find in the hands of James Bond types in a casino setting. It won't be for everyone, and it won't be ideal for most card magic due to the all-black cards, but there will be some magicians for whom this deck will make the perfect look given their style. The cards have a borderless back design that produces an eye-catching pattern in fans and spread. A closer look reveals a tiled pattern consisting of tiny black roses. Studying these closely will prove to be the key that unlocks this deck's secret markings. These will not easily be detected by the unenlightened, because the markings are extremely tiny and well-hidden, and you'll need very, very good eye-sight to pick them up. My deck didn't come with any information explaining the marking system, and it proved quite challenging to figure out, even though I knew it was a marked deck. I contacted Daniel and quickly received an image that clearly explained everything. Technically it is a reader system rather than a coded system, but I've included it in this list given that it's very well hidden, and that you do have to rely on a coded system for figuring out the suits of the cards. https://preview.redd.it/ghxzuikruox41.jpg?width=500&format=pjpg&auto=webp&s=f25b7f081e40087cf3c2b394bef0166a3cec9e87 BUTTERFLY Once again I've left one of the best decks for last. The Butterfly deck from Ondrej Psenicka deserves special mention for having a truly innovative system that allows you to do things with it that are truly impossible to do with any other deck. The second edition of this acclaimed deck comes with a choice of either red or blue card backs. It is very well presented, and makes an immediate impression with the gorgeous custom wrapper that the deck is shipped in. The faces of the deck have a fairly standard look to them, but the card backs feature a stunning borderless design that revolves around the beautiful butterfly, and I love how this looks in fans and spreads. Also noteworthy is the fact that this deck is produced by Cartamundi. As a result the cards are slightly thicker and yet feel softer than a standard USPCC produced deck. More importantly however, is the fact that this ground-breaking deck employs a unique and ingenious marking system that even trained magicians won't easily detect. With the deck you get a key card that explains how the marking system works, as well as a link to full video instructions (53 minutes!) that explains everything thoroughly. When the two built in marking systems are combined, it's incredible what you're able to do with this deck, because you can read a card without even spreading the deck. It takes some time to master, but you can do real miracles once you have it down, including finding any card just by looking at the side of the deck. It's truly amazing, and as proof of this deck's power is the fact that its creator, Ondrej Psenicka, used it successfully to fool Penn and Teller on their Fool Us show! https://preview.redd.it/q6m5bfftuox41.jpg?width=501&format=pjpg&auto=webp&s=7ee9a6f1b94836403ddebd0ad04750ebe5ad7fdb FINAL THOUGHTS One series of decks that I haven't included in the above list is the NOC decks. These have a minimalist back design, which accounts for the acronym behind the name (Nothing Only Color). This makes them very popular with cardists, and they have been released in a wide range of different colours, and slight adjustments for style. Because these cards only indicate the suit, it's not a fully marked deck in the strict sense, which is why it doesn't qualify for the above list. But the markings are so clever, that they are almost impossible for the `unenlightened' to figure them out even if they're looking for them. Many people who own these decks don't even realize that they're marked! Of the ones listed above, which ones are the best? This will largely be a matter of pure preference, and can be decided by which style you like the best. You should consider how much effort you are willing to put into deciphering a coded marking system, and how easy it is to use. And this is by no means a complete list, or even an attempt to list the definitive top coded decks; there are certainly many others, although the Butterfly deck would certainly be a strong contender to be included in any list of all-time best marked decks. Do remember that none of these decks are intended for your weekly poker night. The secret that is built into the card backs specifically has the professional magician and mentalist in mind, so don't be tempted misuse them! But if you do enjoy card magic, it's terrific to see the growing range of marked decks available, and the ones featured here are among the best you'll find. Where to get them: See a large range of marked decks over on PlayingCardDecks here. Author's note: I first published this article at PlayingCardDecks here. |
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